S·N·A Résumé↗

Digital twins / real-time 3D

Jacksonville, FLESTPORTFOLIO / 2026
00

Stephen N. Allen
3D engineering · technical leadership

Digital twins fromengineering data.

I lead 3D and software teams developing reusable digital-twin foundations for training, visualization, and real-time applications.

View the production workflow ↓
Current role
Manager at Boeing

Remote-ready
Jacksonville, FL

People management17

Multimedia and software
direct reports

Program experience5 to 10

Concurrent programs
previously supported

Technical leadership40 to 50

Contributors
previously overseen

01

Digital-twin development

Engineering data
to production assets.

My work focuses on converting engineering source data into optimized 3D foundations that can be reused across training, visualization, XR, and real-time applications.

Digital-twin delivery

6+

Major foundations

Helped deliver reusable digital twins across commercial and defense programs.

Engineering-data automation

5× to 20×

Production acceleration

Approximate improvement in asset production, depending on platform and source data.
01Engineering source data→02Asset preparation→03Real-time integration→04Training / XR / visualization

Platform experience / digital twins, training, and visualization

Commercial

737 MAX777X787

Defense

P-8T-7AF-15F/A-18AH-6iAH-64V-22C-130CH-47FB-52
02

Published examples / Boeing

Chinook
visualization.

These public films show work from the team I oversaw. My contributions included 3D pipeline development, cockpit and exterior modeling, production planning, and technical oversight.

Chinook silhouette at sunset
Public filmFILM / 01

Boeing / CH-47F Block II

The Future Evolution

Watch film ↗
Chinook aircraft dramatically lit in a dark studio
Public filmFILM / 02

Boeing / Chinook

Continuing the Legacy

Watch film ↗
03

Technical management

Team and
production leadership.

I manage Multimedia Specialists and Software Developers, with responsibility for hiring, performance, career development, staffing, and employee growth.

01

People management

17 direct reports across multimedia and software. Hiring, performance reviews, career development, promotions, and compensation planning.

02

Program delivery

Estimating, schedule planning, resource strategy, and reviews balancing engineering accuracy, visual quality, and platform constraints.

03

Workflow development

Research and evaluation of tools that progressed into enterprise-standard production capabilities.

04

Background

3D production
and technical
management.

My background combines hands-on 3D production with more than a decade of multidisciplinary team leadership at Boeing. I have worked across digital twins, real-time applications, interactive training, XR, and visualization for commercial and defense programs.

Tools and workflows include Unity, Unreal Engine, Maya, 3ds Max, Adobe Creative Suite, and Unity Asset Transformer (PiXYZ). My operations experience includes Agile Product Owner / Scrum Master, Control Account Management, and Earned Value Management.

2025–presentManager / Boeing2015–2025Multimedia Specialist, Level 4 / Boeing2015–2017Adjunct Professor / Art Institute of Jacksonville