My background combines hands-on 3D production with more than a decade of multidisciplinary team leadership at Boeing. I have worked across digital twins, real-time applications, interactive training, XR, and visualization for commercial and defense programs.
Tools and workflows include Unity, Unreal Engine, Maya, 3ds Max, Adobe Creative Suite, and Unity Asset Transformer (PiXYZ). My operations experience includes Agile Product Owner / Scrum Master, Control Account Management, and Earned Value Management.
2025–presentManager / Boeing2015–2025Multimedia Specialist, Level 4 / Boeing2015–2017Adjunct Professor / Art Institute of Jacksonville